Hello
I build visual systems, interactive experiences, and procedural workflows that exist between art and code.
My work is driven by atmosphere, structure, and signal. I am interested in real-time media, system-based design, and digital spaces that feel alive, controlled, and intentional.
With a background in game development and technical art, I focus on creating work that is both expressive and functional—where aesthetics are supported by underlying logic, and technology becomes part of the artistic language.
I like AI brainrots and enjoy retard maxing myself.
CASINA GAN — TECHNICAL ARTIST
SKILLS
- AIDA 3 Advanced Freediver / PADI Advanced Openwater Diver
- AI Maxing Everything In My Life
- Hobo Nickel Carving
- 1000 + hrs of Factorio
- I use Codex, Openclaw, Claude, Stablediffusion, Midjourney, Unity, Ableton Live, Touch Designer
- I speak English, Mandarin, C#, Python, JavaScript
EDUCATION
Florida Interactive Entertainment Academy (FIEA), University of Central Florida
Technical Art Track
FOCUS
Real-Time Visual Development / Procedural Genereation / Interactive Systems / Generative AI
WORKING EXPERIENCE
- Net-ease Music - audio engineer
- Byte Dance - game developer
- ZQ Game - unity developer
- Game is fun but now i'm gonna be either a finance bro or trad wife or both on a sunny island